Brennus Files 13: Origin Stories

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Everything comes from somewhere, and so do metahumans, and the powers that come with them. While few, if any, really know where the powers as such come from, there has been an enormous amount of research put into the process of Manifestation and the so-called Origins which precede it.

Origins

An Origin (always capitalised when used to refer to this concept) is the event, or series of events, which precedes a person becoming a metahuman.

What exactly qualifies as an Origin varies from person to person, with the minutiae of each having a significant impact on the attributes of the resulting metahuman, beyond just the nature of their power.

While it is pretty much impossible to predict what exactly might lead to a person manifesting powers, there definitely appears to be a common theme of extreme emotions which can be seen in every Manifestation to date; they’re usually events which push the person to physical and/or mental extremes, or come about due to those extremes.

In general, they can be divided up into two categories: negative and positive Origins.

A negative Origin is what most people think of when they speak of an Origin.

A man trapped underneath tons of concrete, trying desperately to get out before he is crushed by shifting rubble or suffocates due to the lack of air; a girl trapped in a burning building, breaking down in screams as the flames begin to lick her body; a young man finding himself on the cusp of achieving his life’s dream, only to hesitate at the last moment and lose it all; a heavily bullied boy, barely holding on at school, finally snaps when his tormentors drive away his last friend; another boy, running from a blazing monstrosity, desperately trying to carry his baby sister to safety even as he tears his own, bare feet apart.

That’s just a small sample of possible negative Origins, events which push people to the extreme in ways that threaten to, and often do, break them. Unfortunately, they happen to be the most common type of Origin by far, making up at least eighty percent of all recorded Origins – and likely far more, considering that not only is it considered a taboo to openly ask a metahuman about their Origin, but that many, especially heroes, often lie about or else obfuscate their Origin, for various reasons (not the least of which being an attempt to dissuade people from chasing harmful experiences in the hopes of gaining powers).

As they almost always result from people coming to harm, negative Origins generally lead to Manifestations providing violent, combative powers, which further skews the perception of the public, as the most visible metahumans – capes and cowls – are fighters, and so “favour” people who experienced a negative Origin.

Such power comes at a price, however, a price beyond simply having to undergo and then live with an experience harmful enough to cause a Manifestation. It colours the Manifestation, those unforgettable visions which all metahumans experience and which perhaps only a handful, if that many, people in the world actually comprehend. From that point forward, that person’s power is forever linked to these experiences, and every use of it will remind them of what they went through to gain it.

Furthermore, negative Origins are extraordinarily more likely to cause serious derangements, which can range from the annoying, but harmless (Hecate’s super-OCD) to the monstrously demented (Mindfuck’s obsession with making others suffer as he suffered), as well as serious physical mutations.

A positive Origin, in contrast, is an event diametrically opposed to its counterpart, yet also quite similar – an event which pushes a person to their physical, mental and/or emotional limits, and perhaps even beyond those, resulting in a manifestation. The difference being that they, as the term implies, are positive experiences – good things happening to you can also give you powers.

It could be the athlete who, after sacrificing most of his childhood to prepare, finally wins Olympic gold, in that moment when he stands upon the podium with his medal, bathing in the adulations of the crowd and his own euphoria; the social worker who, after years of failure, finally manages to save one of her charges and see them off to a better life, at last finding affirmation that it wasn’t for nothing; the boy who lifted a car off of his mother with nothing but his own muscles and will; the girl who, after years of toil, ostracism and sleepless nights, finally sees her dreams come true, side-by-side with her love, stepping forth into a new tomorrow; the last of a long line of treasure hunters, thought to have been nothing but madmen, finally finding the treasure his ancestors sacrificed everything to find, vindicated at last.

Such Origins are extraordinarily more rare than negative ones, as the threshold to manifest out of a positive experience seems to be much higher than vice versa; however, the rewards are more than worth it.

Positive Origins usually result in less focused, more versatile abilities (often lacking a clear, distinct issue to focus on, such as a collapsing building, fire, or bullying and abandonment); sometimes more abstract ones than usual, as well. Some of the strongest metahumans known claim decidedly positive Origins (Elysium’s/Diantha Whitaker’s great dance with the love of her life being one of the most well-known examples for having resulted in a decidedly overpowered ability), as do most metahumans with non-combat powers, such as Second Season, the man who travels the world making crops grow and trees bear fruit to combat world hunger.

The greatest advantage of such Origins, though, is the fact that they are the ones most likely to leave a metahuman stable, without any, or merely minor, derangements. As well, their powers are forever tied to a memory of jubilation and success, rather than being a reminder of the lowest moment of their life.

If only more people underwent positive Origins, perhaps cowls wouldn’t outnumber capes four to one even in more civilised places such as the USA.

***

While it may seem, so far, that Origins are usually singular events directly preceding the Manifestation, them is actually not always so. While that is most often the case, an Origin can actually cover a lot of time, a series of experiences which are topped off by one final crescendo pushing the nascent metahuman over the edge.

The build-up and the finale can contrast, too. An Origin may be many, many good, happy things happening to someone, only for one final, big catastrophy to hit, undoing or tainting all those happy memories in one fell swoop; or a long, long series of disappointments and despair, only to finally find success and vindication at the end of it.

Generally speaking, Origins taking place over longer periods of time tend to result in more complex abilities, as well as a disproportionate amount of Contrivers and Gadgeteers, rather than the simpler, more straightforward powers that a singular Origin may cause.

***

Armourface: A derogatory term referring to the idea that powers come about as a direct response to a single event (get stabbed in the face, face gains armour). This is almost never the case, and even when it is, there are usually aspects and deviations which put lie to the idea that things work in so straightforward a manner.

***

Second-Generation Metahumans

In some rare – though increasingly more common cases – metahumans appear with powers that appear derived from those of other metahumans whom they are close to – often family members or close friends.

These so-called second generation metahumans seem to require far less stressful Origins in order to manifest and are less likely to be deranged or to have some manner of inherent issue with their powers.

While their powers tend to be related to those of their ‘parents’, they are not necessarily directly derived; it is far more likely that a 2nd Gen will show aspects and elements in their power related to that of those metahumans they are related to, while their actual powers are, at their core, fundamentally different.

As metahumans become more and more common, the number of Second Generation Metahumans has also been rising, slowly countering the trend towards a disproportionate amount of cowls compared to capes, as these people do not require nearly so traumatic experiences to obtain powers.

There does not appear to be any meaningful difference between second- and third-generation metahumans.

***

Usually, there are common themes, connections and relations between an Origin and the resulting powers, such as:

  • An obvious, physical threat -> offensive power.
  • Bodily harm to the nascent metahuman -> protective power
  • Threat of harm (real or imagined) -> change self to escape or evade
  • Lack of information at the core of the issue -> Esper power
  • Recurring issue over a long time period -> Contriver or Gadgeteer

The reversals of these can lead to the same kind of powers, through a positive Origin:

  • Resisting bodily harm -> protective power
  • Resolving an issue by uncovering information -> Esper power
  • Overcoming a recurring issue -> Contriver or Gadgeteer

And so on.

However, these are just simplified examples, and it would take far too long to go in-depth as to which particular Origins may lead to what kinds of powers, nevermind that that’s always just guidelines anyway – in the end, one may still end up completely surprised by the result of a Manifestation.

***

Deviants

There are always those that buck the trends, cases where the apparently established powers simply don’t seem to apply at all. Some known cases of such would be:

  • Type/Level Zero: Persons who show signs of minor Physique powers (healthier, more fit and more beautiful than normal), without any other symptoms of being a metahuman, nor having ever experienced an Origin or a Manifestation.
  • Born Metahumans: Both DiL and Irene Whitaker/Gloom Glimmer manifested at birth, with no apparent Origin whatsoever. Irene does not remember experiencing any kind of Manifestation, either.
  • Queen Madeleine: Eye witnesses report definitely that Madeleine died to wounds inflicted on her after days of torture, as well as extreme exhaustion. Her status was confirmed and she was officially declared dead, before she appeared to spontaneously reincarnate into her monstrously powered form.

***

Final Words

This is but a small primer into the issue of Origins, Manifestations and power mechanics. Expanding upon the subject would not only take a long time, but would also risk an enormous amount of spoilers I am unwilling to divulge at this point in time.

As such, I’m afraid this will have to do for now…

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B013.3 Call of the Sleeper

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Travelling with Irene was always an interesting experience to Melody, no matter how often they did it (and they did it quite a lot – Irene loved taking her all across the world at the drop of a hat); it always went a little differently. Even when they just teleported somewhere, the transition tended to happen in all kinds of ways; from the seamless ‘we’re-here-now-we’re-there’ that she’d employed to get them to Esperanza City, to that one time when they’d spent a few minutes walking across these strange, dark grey rock-paths floating in a vast sea of darkness, with stars all around – she still regretted that she hadn’t thought to bring a camera along to preserve that image.

Flying could also be pretty fun, if for no other reason that her power seemed to almost never use the same method twice; right now, for example, they weren’t so much being lifted as it was like space itself had wrapped around them, somehow, and was just… moving them along through the air. There was no pressure on them, no air in their faces; they simply moved.

Melody had quickly caught on to it and just relaxed, loosening her limbs to enjoy the ride, while Irene’s power held her pretty much in place. The others had followed suit soon, once they realised that they didn’t need to hold themselves up anymore. Apart from Tyche, that was, who’d taken to trying out different ‘flying poses’, sometimes asking Hecate whether one was cool or not.

For her part, Hecate seemed to be lost in thought, barely taking notice of her teammate, let alone the others that were travelling with them.

She closed her eyes and focused on her latest invention, a pair of earpieces that connected to her visor (pink, of course), which protected her ears from sudden spikes of noise (such as the one that’d taken her out for most of the fight against Crocell) while also improving her hearing by several levels.

Hecate’s heartbeat was a little uneven, faster than would signify calm. She was worried, and trying not to show it. Melody felt a pang of sympathy for the girl, she was clearly unhappy about this whole operation, even if she’d agreed to come along.

Tyche, on the other hand, was ecstatic. She didn’t even really need her gadget to tell, wouldn’t even have needed her already enhanced hearing – the girl was grinning like a madwoman, while she enjoyed the perks of this strange weightlessness. In other words, she was the same as every other time Melody had interacted with her. She was kind of envious of how that girl could seemingly enjoy any situation, no matter how horrible. And she still didn’t know what power she, because she sure as hell didn’t have just some minor physical enhancements!

Spellgun – Thomas – was quite scared, if in a different way than Hecate. He was more obvious about it, fiddling with his insane rifle or checking the bandoliers of ammunition strapped across his chest. He’d get more and more worked up, until Tartsche reached out to squeeze his hand, or his shoulder, or just pat his back, all but instantly calming down again, until he started to get anxious once more.

Tartsche’s heartbeat was the same as everything else about him, warm, steady, steadfast. She’d never known a person whose power fit them better, never known someone who was so at peace with himself. She’d never known Harry to lose his cool or lash out, or even appear to be nervous. Instead, he was spreading his calmness to his boyfriend, while also looking at the others to see if anyone else needed some encouragement.

One such person was Aimihime, Bakeneko, currently in her favourite form, that of a darkly furred catgirl (though thankfully with sane proportions, as opposed to what she used to look like in the past – not that Melody had any right to really complain about others sporting ridiculous bust sizes), trying to look calm while her eyes moved alternatively from Brennus to her boyfriend and back.

That brought a frown to Melody’s face, though she tried to hide it. Aimihime had been way too eager to come along and help them… she’d all but been lurking outside in the hallway, jumping at the chance to join Irene and her when they left, almost as if she’d known something was going to happen beforehand… but how would she?

It’s none of my business, Melody chided herself. She might just have felt stir-crazy, after having been unable to really contribute at all since the Hastur fight. If Melody hadn’t had the chance to help with the Arc Caster, she’d probably have felt quite badly about herself, too.

Underneath them, the scenery changed from land to ocean, as the day got brighter still.

Melody looked out over the wide, wide Pacific Ocean – surprisingly, she’d never actually seen it before, in spite of Irene’s frequent jaunts around the world. She took a few seconds to just look and pay the beauty of it its due.

Afterwards, she focused on Osore, curious about how the strange, quiet boy who’d joined them together with Aimi was feeling… only to barely hear a thing, his heartbeat being so calm she thought, for a moment, he might have fallen asleep; but no, he was quite awake, his dark eyes just barely visible through the eyeholes of his oni-style mask, calmly surveying the room.

She’d never known him to be anything but detached and calm. Or talk, really. She didn’t even remember his name from his introduction, it’d been so short and they literally had not exchanged a single word since. She wasn’t even really sure why he’d agreed to come along on this mission, other than perhaps for Aimi’s sake.

I’m just distracting myself, aren’t I? she thought quietly to herself, focusing her gaze forward, where Brennus was floating-standing next to Irene. Not that it’s surprising. This isn’t exactly the smartest thing I’ve ever done. Not even Top Ten.

That made her think again. Why was she going along with what was, essentially, a huge shot in the dark hoping to find something which could heal Dusu’s victims.

Or rather, one victim in particular, even if Melody was sure that Brennus was going to help each of Dusu’s victims equally, given the chance.

She focused her eyes (and ears) on Brennus, curious how he was dealing with the pressure…

Only to find him almost as calm as Osore. Cold. He wasn’t unnaturally calm – she could still make out his heartbeat as well as she’d expect, through his cloak and body armour – but he was definitely calmer than she would have thought, his heart beating steadily, quietly, his breathing as even as can be. There was something intense about him, his posture, his aura, as if his entire being was focused ahead at their mission.

Isn’t he nervous at all? If I’d been the one to organise an undertaking like this, I’d be a nervous wreck. How can he just ignore the pressure and remain so calm?

It wasn’t like this was new, either. When she thought about it, Brennus had always been way too calm during a crisis – when he wasn’t being maniacal, that is. She’d wondered, more than once, just what must have happened for him to turn out the way he did, thriving in situations in which she’d rather curl up and scream.

The fight against Crocell had been just another in a long list of occasions that had demonstrated to her that he was just on another level than her, no matter how much she tried to improve herself – while she’d been taken out in the first moments of the fight, he’d fought the entire time, pursuing and analysing the beast, until he actually came up with a way to defeat it – and then he’d led her and two other gadgeteers to implement it on the spot, even getting Sovereign (or rather, whomever or whatever controlled that Subjugator) to cooperate.

Melody was rather starting to feel inadequate, really, even though Hotrod had assured her that Brennus was very atypical for a young gadgeteer and that, compared to most, she was already plenty advanced.

It didn’t help that every time they’d run into each other, he’d sported a new or completely reworked gadget, like that gauntlet of his, which seemed to have replaced the sword he’d previously wielded, as well as the strange ovoid attached to it, both made out of metal rather than the strange ceramic which Brennus normally used for his inventions, their surfaces covered in circuit-like grooves and she really wanted to know what it did. However, with the way the mood was right now, she really didn’t want to speak up just to ask about what his newest gadget did.

She was quite certain it was going to make her feel envious and at least slightly inadequate, anyhow. Especially since most of the equipment she had on her was a downgrade, built from spare parts and some handouts from Hotrod (in exchange for her help with his own project) to be a more portable, if less powerful, version of her usual rig. Not that she’d had a choice, really, after the flood Crocell’s death had caused had ruined most of her equipment beyond repair.

Then she’d found out that the EMP countermeasures he’d gifted her as an afterthought, a little gesture of goodwill after taking some samples from her tech, way back during the fight against the Rabid Eight – God, it’s only been a few months! – without asking her, was being implemented all across the United Heroes’ infrastructure, nevermind their field equipment.

Even her own armour used it, all over, to protect against the dreaded bane of gadgeteers everywhere – a reliable EMP protection that was applicable to personal equipment was a rarity even among their kind, at least one that could easily and relatively cheaply be replicated.

She seriously doubted he’d gotten even a quarter as much out of sampling her tech as she had out of his handout, nevermind the boon it was likely turning out to b-

You’re obsessing again, Irene’s warm voice whispered into her thoughts.

Huh? Melody perked up, looking forward at her friend, who was looking at her over her shoulder with a gentle gaze, her hood thrown back to reveal her head. She blushed, thinking about how obvious it must have been for Irene to pick up on it in this situation. S-sorry. I didn’t mean to, it’s just…

I know, he can be pretty intimidating, Irene replied, turning forward again even while keeping their mental conversation up. He’s kind of like mom, you know? Seemingly effortlessly out doing everyone around him.

Having him compared to Lady Light of all people does not make me feel less inadequate, Melody grumped mentally. He’s my age, for crying out loud! He’s had his powers for less time than me. And yet both his technology and his skill in combat make me look like an amateur… I’ve had my powers for years!

Some people just get lucky, her friend tried to soothe her. Exhibit A, I myself. Exhibit B, my big sister. Exhibit C, Brennus.

Wait, which sister are you…

The one who’s not going around wiping out entire cities at a time.

Oh. Yeah, uh… sorry, but that doesn’t make me feel better, either.

You’re putting him on too high a pedestal, Irene continued calmly, while the day grew darker around them.

You’re the one who just compared him to Lady Light, yourself and Elysium in basically one breath!

I was merely illustrating that some people get luckier than others. And I bet he’s not as good as he appears to be. You of all people should know that – you see the end product, you don’t see all the hours he spent training, or working on an invention just to have it turn out to be a dud, the sleepless nights…

Alright alright! Melody had to restrain herself a lot not to throw her arms up – that would just have looked strange, considering the circumstances. I’ll stop feeling sorry for myself!

Irene looked over her shoulder again, briefly sticking out her tongue at her and winking, before she faced forward again.

Ohhhhh…

***

Almost an hour of relatively quiet travel later – a brief argument between Spellgun and Tyche regarding her opinion that he really should call himself Spellrifle, as he didn’t actually wield a gun, notwithstanding – there was finally a change in the scenery (Melody never would have thought the ocean would get so boring when you were just flying across it).

In the distance, there was, at first, a glint, followed by, as they approached, a a multitude of lights – they’d travelled far enough west quickly enough that it was still dark, even if sunrise wasn’t far away – in an irregular line, clustering around the middle and the edges, like a W.

“Is that it?” Aimi asked, her form shifting slowly, teeth and nails lengthening slightly as her whole appearance grew less cute and more feral. An unconscious effect, Melody knew.

“That’s where Brennus’ coordinates are leading,” Irene confirmed. “Wait, I think I can zoom in…”

The view in front of them distorted itself, then rapidly came closer much faster than they were actually moving across the water.

“Oh wow…” Melody couldn’t help but say, even if it felt kind of silly at times to type that kind of sentence fragment into her vocaliser.

“Yeah, ‘wow’ is a pretty good description,” Hecate whispered as they stared at the floating city.

An actual, floating city. At least, it was big enough to be a city, with skyscraper-sized towers in the centre and the edges. They were looking at it from above, at an angle, and so could see that it was a huge disk roughly divided into six projections out from a central cluster of towers, with more towers at the tips of the two biggest extensions, the ones pointing directly to the left and the right, from their perspective – the Northern and Southern ones, that is – the whole thing forming a pointed star-shape that was further divided into two, with the Southern part looking somehow… stranger than the Northern one.

Melody didn’t even know where to start describing it. The Northern part looked like it had jumped straight out of one of those Japanese Cyberpunk shows, all grey, black and silver, with glowing neon lights all over and more cables, wires and pipes than she could easily count, or even guess at the number of. Everything, every single building – if they really were buildings, and not just extentions of the structure underneath – was interconnected not just on by the platform they stood upon, but also by a multitude of pipes and free-hanging wires, some of them glowing in various neon colours, others coloured a dull, boring gray. The whole thing looked like a riot of colours alternating with dull steel, in winding, twisting shapes that made her brain twist itself in knots trying to follow, except for the circular tip of the North-Eastern extension, which instead looked like a bonsai tree four or five storeys high, surrounded by floating platforms holding even more bonsais, as well as other, more exotic plants, some of them in colours that no natural plant should have, as pretty as they looked.

It was nothing compared to the Southern half. Melody’s eyes watered just from looking at it.

It was… it was…

It was impossible to put into words, unless she took the time to write an entire book. There were… floating parts and crystal spheres… obelisks covered in glowing runes… patches of greenery and twisted trees with glowing leaves… and so much, much, much more, the most impressive bit being a huge sphere of what appeared to be liquid mercury floating above a circular pit at the Southern-most tip.

The only remotely normal part was in the centre, a cluster of skyscraper-sized towers that gleamed even in the darkness, serving no purpose she could easily guess at.

“Two halves, one for Contrivers, one for Gadgeteers,” Irene said calmly. “They’re keeping the two apart to avoid unfavourable interactions between their work, yet keeping them close enough that they can both study whatever it is they’re studying at the same time.”

“How do you know that?” Spellgun whispered, sounding awed.

Irene tapped her temple without averting her eyes from the… whatever it was, Melody couldn’t think of a good name for it. “I want to know it, and this time, my power is cooperating. I’m getting all kinds of data on this place, it… it’s amazing. It’s even bigger than it looks, below the surface. This is just the tip of the actual structure.”

“Alright… we’re all sufficiently intimidated, so how about we turn around and go home now?” Hecate asked in a nervous voice, her hands clutched tightly around her staff.

“May I remind you that I did not want any of you other than Gloom Glimmer to join me in this endeavour in the first place?” Brennus asked flatly. “If you want to go, please, go and be safe. It is bad enough that I have to drag her into this, nevermind all of you.”

“N-no,” Hecate stammered, sounding embarrassed. “I said I’d help, and I will. I just wish you would stop, but if you won’t, then I’ll back you up.”

Brennus turned around to look at her, for the first time during the flight.

Though Melody couldn’t see his face – obviously, with that featureless full-face mask – she could hear his heartbeat, and she could tell that it briefly sped up.

“Thank you kindly,” he said softly.

“Yeah, I think it’s a wee bit late to turn around now, unless we abort entirely,” Aimi added, with Tyche nodding her assent.

“I just hope you actually have a plan for this,” Spellgun mumbled, his eyes glued ot the huge construction before them. Tartsche reached out, putting a hand on his shoulder.

“Mmm,” Brennus turned to the front again, as everyone focused on him. “It’s relatively simple… though now that there’s so many of us, I’m not entirely sure it’s still the best way to go. I was planning to infiltrate this place quietly, under the guise of Gloom Glimmer’s powers, track down Dusu and her lab and either steal the cure for her plague, force her to give it up or kidnap her back to New Lennston to get it out of her there.”

“That still sounds good,” Tyche said, slamming her fist into her open palm. “Especially if we add beating this bitch up a bit,” she added with what Melody was sure was a savage grin beneath her mask.

Tartsche gave her an uncomfort glance. “Let’s focus on getting the cure. Vengeance is not our goal here, so let’s stay focused.”

Brennus and Irene both nodded to that, as did the rest, except for Tyche and Osore (who’d remained completely quiet so far).

The black-and-white-clad gadgeteer pivoted around, weightless, to look over them as he folded his hands behind his back, his intense gaze coming to a stop on the quiet boy from Japan. “What about you, Osore? Are you in on this? No one’s going to hold it against you if you decide to sit this out.”

Finally, the young hero showed a reaction, lifting his head to look straight at Brennus. “In all the way,” he said, his voice quiet, gentle even.

Brennus nodded, briefly looking down. “Alright. Let’s get to it then.” He turned around to look at the city, of sorts, that lay ahead of them. “There is no way this thing is staying hidden from satellites, ships and over flying planes without some serious security measures, nevermind what they probably have to detect intruders,” he explained, as the vision ahead of them moved back again, then came closer naturally, the actual distance between them decreased enough that it no longer required a zoom to see. “We will need to find a way to pass into their perimeter without setting off their alarms.”

“I can probably teleport us inside,” Irene supplied, drawing closer to the structure. “I can see some kind of… force-field, around it.” She waved a hand, and the air in front of them rippled, refocusing until it showed a kind of net spread in a dome over the entire structure, flickering with electricity. “I’m not sure what it does – it’s a Contrivance, those are always hard to figure out – but it shouldn’t be a problem if we just teleport past it… no wait, yes, that’ll work.” She clapped her hands, lightening up. “It’s both an early warning system and an interceptor – if anything without the proper authorisation tries to fly through it, the entire field will focus its power on that spot and fry the interloper – but it won’t affect teleportation.” Melody could hear Irene’s grin, with no need to actually see her face.

“Can’t you just port us straight to Dusu and out again?” Tyche asked.

Irene’s shoulders slumped a bit. “No, I wish I could, but I can’t home in on her. Dunno if that’s because they have something that hides her, or because I don’t know her well enough or…”

Or because you don’t want to get to her enough, Melody finished the sentence in her thoughts, feeling sorry for her friend. As powerful as she seemed to be, she doubted most people ever considered how frustrating it must be to have so much power and not be able to use it as well as you’d like to.

“She will most likely be in the Northern half of the structure,” Brennus pointed out, moving the conversation along. “If you can teleport us onto the Northern half of the central disc, there might be some map or some other way to determine Dusu’s location, or that of her laboratory… or someone we can simply extract the information from.”

Irene nodded. “Ok… ok, I can do this. Hmm…” She crossed her arms, concentrating. “Teleportation… yup… a stealth power… remote targeting… danger sense…” She took a deep breath, then let it out. “I love it when my power plays along. Everyone ready to go in?”

There was a chorus of agreements, some more firm than others, and Irene raised her arms as if about to conduct a ceremony.

“And here we g-“

Space began to warp around them, drawing together in a mind-twisting way – and the sphere to the South of the construction rippled all at once, tendrils of liquid mercury shooting out at incredibly speed, even as time seemed to slow around them.

Irene’s eyes flew wide – “Wha-“

***

Melody’s head hurt abominably, as she picked herself up off the floor she suddenly found herself on, her display flickering with some kind of interference.

What the hell…?

She could hear someone next to her… Brennus, she recognised him by the particular sound of his heart… and there were more people, just outside the room she was in, as she slowly pushed herself up, looking around in confusion.

They were in a bare room, the walls, ceiling and floor all made of steel, with three large radio dishes above them, all pointed to the central area of the room she and Brennus lay in.

Brennus picked himself up just moments after her, standing up and looking around. “My head is killing me…” he groaned, raising his right hand to touch his mask’s forehead. He twitched, his head dipping to the right. “Some kind of… teleport interdiction? Did they know we were coming, or was it an automatic response to someone trying to teleport into their territory?” He looked at her, but she knew no more than he did, and so just shrugged.

Then he looked around them, and up at the radio dishes. “Shit. Those are EMP dishes,” he said, causing her to suck in a startled breath. So that was why her interface was flickering – the EMP shielding still held, but it wasn’t perfect and they were being bombarded with electromagnetic waves at point-blank range.

Yet her armour was working, and guessing by his ability to instantly analyse what those dishes did, so did at least the sensors in Brennus’ suit. And if the most sensitive parts of it worked, then so would the rest.

Right then, she didn’t feel jealous of him anymore – she just wanted to kiss him.

“No reason to smile, I am afraid,” he spoke, looking at her, causing her to realise that she’d been doing just that. Then she blushed, of course, stupid cheeks. “Even if our equipment is safe… I assume yours is safe, at least…” She nodded. “We were still split up, apparently sent into a room meant to specifically lock Gadgeteers down.” He took a deep breath. “Which means our friends were likely also split up and teleported into similar rooms, tailored to their abilities.”

She took in a sharp breath, blanching. Irene was probably safe, almost definitely, having so many powers at her disposal, but the others

“We need to find them,” she spoke, the words coming out slightly distorted.

He nodded, and turned towards the only visible exit out of the room, a very solid-looking, circular door that was very, very tightly shut.

They walked out of the circle in the centre of the room, out of the dishes’ area of effect, and her interface stabilised again; though she had no doubt in her mind that, without Brennus’ EMP shielding, it’d all be destroyed entirely by now, its circuits fried beyond hope of repair, much less use.

“There’s… twelve people outside. Calm, confident heartbeats,” she said, causing him to turn his head to look at her in surprise. She smiled at him again, this time more confidently, tapping her ears. “New earpieces. Protect and enhance my hearing.”

“Interesting. I could use something like that, if you do not mind a trade, later on,” he said, almost making her giggle at the thought that he wanted something she made.

“We’ll see. Let’s survive this, first,” she said instead, as she focused on the door, trying to figure out how to get through it… trying to ignore the gnawing, paralysing fear in her chest, trying to reach out and strangle her…

He nodded, turning towards the door. Then he reached for his new gauntlet and… pulled the ovoid off of it, as it detached at his touch, then touched its long side to the side of his thigh, attaching it there with a clicking sound.

“Step back, please,” he said, lifting his left arm, fingers spread, to aim his palm at the door. “I have not had the time to test this thoroughly.”

She breathed in, sharply, and stepped back, though watching eagerly to see his new invention at work.

His arm was pointed straight at the centre of the door, his right hand resting on his left forearm, steadying it. A light humming sound began to emit from the gauntlet, clear to her ears, likely barely audible to normal people’s, as light began to fill the circuit patterns on the metal, a blue-white light that moved from the back to the front, like water flowing through channels dug in the earth.

“Here goes nothing…” Brennus whispered, and then the gauntlet flared, momentarily.

There was a huge booming sound, a flash of light, the screeching, ear-rending sound of torn metal, followed by the screams of startled and injured people.

When Melody could see again, she saw a huge hole where the door had been, the edges torn and ragged, the door itself gone, shoved into the adjacent room by the force of the blast.

Brennus lowered his arm as the light faded from its grooves, as he looked at it, turning his hand up and down as if studying it in awe.

She certainly felt awed.

“Well, that went well,” he quipped, chuckling.

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